Back

Computing

GCSE Results 2019

Due to the cancellation of formal examinations in 2020.  The displayed results are from 2019.  The school is pleased to inform parents that all results continued to improve this year and we congratulate all pupils on their fantastic achievements.

  CNAT ICT
9-7 2.4%
9-5 26.8%
9-4 48.8%
9-1 90.2%

2020/2021 teaching staff: Mr D Peacefield, Mr N Tunstill and Mr E Dronfield.

Twitter Follow us on twitter @OakwoodCompSci

Computing at Oakwood School

Computing is a subject for all. It covers a wide array of engaging topics from e-Safety to Game Design and from Graphic Advertising to Programming. Computing will encourage students to be excited about and prepared for the future.

Technology is universal among businesses in the UK and globally. The core of our study will be to understand how these computers work, how they are programmed and how they are used for a specific purpose, leading to professions that emphasise synthesis of multiple skills sets.

Technology is a large and rapidly growing industry in the UK. According to the Tech Nation Report, 2019, the UK is fourth in the world for tech investment and garnered £6bn in investment, more than any other European Country. The tech sector is also growing 2.6 times faster than the overall economy in the UK. Most explosive is the growth in the financial tech and digital marketing sectors. Simon Peyton Jones, chair of the National Centre for Computing Education and Computing at School, pointed out at the most recent BETT show that 70% of new job growth in STEM would be in computing, that almost half of graduates who use advanced computer science skills, especially programming, are in non-STEM fields. And there are not enough graduates to fill these jobs, which are often the best paying.

The UK is ranked fourth in the world for technological readiness by the World Economic Forum. There are approximately 1.5 million people working in technology roles in the UK, and tech sector employment has among the highest unfulfilled job vacancies. Which all means it is a great time to be a tech-minded student!

To prepare all our students for this future world of work in which digital literacy will play such a key role, at Key Stage 3 we teach Computing and at KS4 we split

the curriculum into Computer Science and iMedia. Please see below for more detail of course content. Students will also learn to use computers and software in DT, maths, science, art, music, languages and many other subjects across the school as part of the wider school Curriculum.

Our lessons are busy but fun!  Students will learn loads of new stuff, combining the ‘theory’ with lots of practical tasks and challenges. So there’ll be lots of practical work on the computers like algorithmic thinking, skills building, learning to program, running spreadsheets and controlling flowcharts. There will also be lessons where we don’t use computers but work on logical problems, decoding secret messages or translating binary into an image. We recommend anyone who is considering a career in Computing to join our Code Club, too.

 

What Can Computer Skills Lead To?

It’s no exaggeration to say the world runs on computers. They are everywhere: in homes, schools and offices but not just in the way you think. They are also embedded in all sorts of machines. Computers control airplanes, chemical plants, send rockets to space, control the central heating and make sure your car runs efficiently. As new things are developed, the world needs more and more people to research new ways of using computers to do the things they want. GCSE Computer Science is a great foundation for going on to do Computing A Level for example.

An A Level or BTEC in Computing is a great foundation for going on to study Computer Science at University. And that can open up a lot of possibilities! But you don’t have to want to go on to be a computer scientist to do this course – you might just be curious about learning a bit more. That’s why we are offering it. The skills you learn will be of enormous benefit in lots of your other subjects. Nicholas Negroponte once said, “Computer programming is a powerful tool for children to ‘learn learning,’ that is, to learn the skills of thinking and problem-solving… Children who engage in programming transfer that kind of learning to other things."

 

Skills Involved:

  • Computational Thinking – Abstraction, Decomposition, Pattern Recognition, Drawing Algorithms, Binary, Boolean Operators
  • Problem Solving – Planning & Developing Solutions
  • Applying Logic – Working through problems step by step in a logical manner
  • Programming – Learning to code in various ways, Game Design, Python, Flowcharts
  • Representation of data – Binary, Characters and Graphics
  • Collaborating – Teamwork
  • Researching – Using the resources available in lessons
  • Playing – Learning to play with purpose
  • Programming – Learning to code in various ways, Game Design, Python, Flowcharts
Head
of Computer Science
Mr D Peacefield
KS3
Specification

Year 7 – 1 Computing lesson a week

Year 8 – 1 Computing lesson a fortnight

Year 9 - 1 Computing lesson a fortnight

  • Topic-based approach
  • Investigative learning
  • E-Safety
  • Binary and Data representation
  • Designing and developing simple games
  • Multimedia design and presentation of information
KS4
Specification

Creative imedia

Digital Media is a key part of our everyday lives and vital to the UK economy. Production of digital media products is a requirement of almost every business so there is huge demand for a skilled and digitally literate workforce. This qualification will help students develop specific and transferable skills such as research, planning, and review, working with others and communicating creative concepts. The qualification’s hands-on approach has strong relevance to the way young people use the technology required in the creative media.

  • 1 exam – 25%, 3 pieces of coursework – 75%
  • Knowledge of pre-production processes and skills which includes discussion and understanding of legal, moral, and ethical issues (Exam)
  • Digital graphics (Controlled Assessment)
  • Multimedia(Controlled Assessment)
  • Video editing (Controlled Assessment)

Computer Science

Students study OCR Computer Science GCSE. This course allows students to build on the programming skills and algorithmic thinking that they have acquired during Key Stage 3. It involves high-level mathematics and logic and therefore requires a forecast of at least grade 6 in maths. Computer Science is a very practical subject – students apply the knowledge and skills they learn in the classroom to real-world problems. It is also a highly creative subject that calls on learners to be inventive. This engaging, modern qualification has been developed in partnership with Microsoft, Google, Cisco and Computing At School (CAS).

  • 2 exams – 50% each and 1 programming project – internally assessed
  • How processors work
  • Computer memory and storage
  • Modern network layouts and how they function
  • Cyber security
  • Software in systems
  • Ethical, legal, cultural and environmental issues
  • Fundamental algorithms
  • Programming techniques
  • Producing programs through flowcharts and pseudocode
  • Program testing
  • Boolean logic (e.g. AND, OR, NOT).
  • Storing data in binary and hexadecimal form.
Exam Board OCR 

 

What Can I Do To Help Support My Child?

  • Encourage learning a programming language like Python 3 - Free Download
  • Encourage use of Engadget and BBC Click to enhance knowledge of the application of technology in the real world.
  • Talk through logical problem solving techniques and strategies that don't involve the use of computers. This is to build resilience in students necessary when programming as their solutions to problems might not work at the first time of asking, so finding alternative approaches is an important skill. e.g. how do I build that garden wall? What are the stages? What do I need to buy? OR: How can I arrange a party and make sure that everyone who I invited replies and then attends?
  • For GCSE computer science, there are many resources available. On these links, you will find a list of useful sites and resources for J276 (Year 11s) and for J277 (Year 10s). (with each spec number linked to the two attached documents. PS, they look the same but are different.)

List of useful resources for OCR 276 GCSE Computer Science.pdfList of useful resources for OCR 277 GCSE Computer Science.pdf

Get DirectionsSee our location on a map